What is a Blueprint?
Last updated
Last updated
A blueprint in Unreal Engine is a visual scripting system that allows users to create gameplay elements, interactions, and logic without writing code. It consists of nodes that represent different actions, conditions and events.
Users who are unfamiliar with blueprints may find it difficult to use them without prior knowledge. In order to create custom blueprints for a non-coder, we recommend you contact an Unreal Engine 5 developer.
Access Blueprint Editor: Open Unreal Engine and navigate to the "Blueprints" section. Create a new blueprint by selecting the appropriate class (e.g., Actor, Character, etc.).
Edit Blueprint: In the Blueprint Editor, users can add nodes by dragging and dropping them from the context menu. Nodes can represent functions, variables, conditions, and more.
Add Logic: Users can connect nodes to define the desired logic and behaviour. This could include actions like moving an object, triggering an event, or changing a variable's value.
Compile and Save: After adding nodes and defining logic, users need to compile the blueprint to ensure it's error-free. Then, save the blueprint.
Implement in VerseX: To implement the blueprint in the VerseX world, users can upload it to their VerseX parcel. This process involves integrating the blueprint into the virtual environment.
Interact in the World: Once implemented, the blueprint's logic will be active within the VerseX world. Users can interact with objects, characters or systems controlled by the blueprint's logic.
It's important to note that VerseX manually approves blueprints before implementation to maintain a high standard of quality, security and performance in the virtual world. This ensures that blueprints adhere to the optimisation guidelines and don't introduce malicious or heavy code.