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VerseX: Digital Real Estate
  • 📜General
    • Introduction to VerseX
    • VerseX metaverse areas
    • Why own a Piece of Metaverse History?
  • 🏝️Land Information
    • Welcome to Paradiso Island
    • Paradiso Island Explained
      • Potential use cases
      • Why Paradiso?
      • Potential land rewards
      • How will we attract users to the Island?
      • Entertainment opportunities
      • Scarcity of your land
      • Key features of your land
      • Plot Sizes
    • Metaverse property values
    • Land summary
  • Purchase Land
    • Whitelist and discounts
    • ✔️Select your development land
  • 🌠Action: Get your land now
  • 📓Legal
    • Ownership Rights
    • Terms and Conditions
  • 🦾Technical
    • Maintenance costs
    • Scene Limits and Optimisation
    • Blueprint Optimisation Guidelines
    • What is a Blueprint?
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  1. Technical

What is a Blueprint?

PreviousBlueprint Optimisation Guidelines

Last updated 1 year ago

A blueprint in Unreal Engine is a visual scripting system that allows users to create gameplay elements, interactions, and logic without writing code. It consists of nodes that represent different actions, conditions and events.

Users who are unfamiliar with blueprints may find it difficult to use them without prior knowledge. In order to create custom blueprints for a non-coder, we recommend you contact an Unreal Engine 5 developer.

To add a blueprint in the VerseX world, users can follow these steps:

  1. Access Blueprint Editor: Open Unreal Engine and navigate to the "Blueprints" section. Create a new blueprint by selecting the appropriate class (e.g., Actor, Character, etc.).

  2. Edit Blueprint: In the Blueprint Editor, users can add nodes by dragging and dropping them from the context menu. Nodes can represent functions, variables, conditions, and more.

  3. Add Logic: Users can connect nodes to define the desired logic and behaviour. This could include actions like moving an object, triggering an event, or changing a variable's value.

  4. Compile and Save: After adding nodes and defining logic, users need to compile the blueprint to ensure it's error-free. Then, save the blueprint.

  5. Implement in VerseX: To implement the blueprint in the VerseX world, users can upload it to their VerseX parcel. This process involves integrating the blueprint into the virtual environment.

  6. Interact in the World: Once implemented, the blueprint's logic will be active within the VerseX world. Users can interact with objects, characters or systems controlled by the blueprint's logic.

It's important to note that VerseX manually approves blueprints before implementation to maintain a high standard of quality, security and performance in the virtual world. This ensures that blueprints adhere to the optimisation guidelines and don't introduce malicious or heavy code.

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LogoBlueprints Quick Start Guide
Unreal Engine Blueprint Documentation