❔Is the Metaverse a serious business?
Yes, It is...
The definition and understanding of “the Metaverse” is being developed as we go along towards it, although some very serious players and organisations believe it is going to have a massive impact on all of our lives. Predicting most “Internet” activities as well as a lot of “real-life” activities once moving into the metaverse. Various research companies have forecasted the change by 2026:
More than 25% of the world’s population will be spending at least one hour a day in the metaverse for work, shopping, education, events or entertainment.
30% of all companies in the world will be selling goods or services in the metaverse, making up 25% of all retail sales worldwide, that estimates a metaverse retail turnover of more than $2 Trillion.
More than 50% of all entertainment events could be online and in the metaverse. Facebook has recently been re-branded to “Meta” and plans to spend $10 Billion a year on metaverse development. The CEO of the semiconductor giant, Nvidia, has told investors that the economy of the Metaverse will be larger than the economy of the physical world. Metaverse-like gaming platforms Minecraft, Roblox and Fortnight (among many others), each have over 100m monthly active users. Roblox claim that 75% of all children aged 9 to 12 in the United States regularly use the platform.
There is something big going on here!
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