🌐Where does VerseX fit into “the Metaverse”?
We want VerseX to be a broadly-based commercial environment set in the future for clean aesthetics, using advanced design and delivery systems to create very high-quality environments. We want people to be able to socialise and make new creative and exciting contacts from around the globe, as well as shopping and undertaking a wide range of commercial transactions while having the ability to take ownership of virtual land, property and many other assets. Users will be able to embark on their own business missions or pursue other earning opportunities within the world if they want to.
We consider important defining features of the VerseX metaverse to include:
Futuristic environments and designs to a photo-realistic standard using leading-edge technology such as Blender, Unreal Engine 5 and other modelling software, used for creating animations, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, virtual reality, and, formerly, video games. Helping to create real visual “wow” factor for anyone participating;
Infrastructure built around blockchain, cryptocurrency and NFTs as an integral part of all operations;
Using the XRPL blockchain which is safe, well-established, decentralised with a great community of builders and developers, very efficient and very low cost for transaction.
Making use of Virtual Reality and Artificial Intelligence to create the most immersive and personalised experiences possible.
A “grown-up” world focussed on commercial operations and business but with great opportunities for high-end entertainment and a gaming element for those that want it;
Aimed initially at tech-savvy and crypto-experienced early-adopters who want to be part of an exciting project leading the way in metaverse design and functionality. Our initial users will be mainly in the 21-35 age range, active in the Web 3.0 world and working in or running businesses that make use of the Internet. As the technology improves and simplifies and the younger, metaverse-native game players grow-up, this group will become much larger;
Also aiming at creative business minded people wanting to start businesses in a virtual world. In the early stages there will be technical issues such as creating 3D models, interfacing between VerseX and their back-end e-commerce systems, developing virtual chat with customers and using virtual shop assistants. As all the issues are resolved, onboarding will be a lot easier for later entrants, but the early adopters will have a head start;
Developed with and around our community of businesses and users, that which we want to develop into a passionate “army” who are regularly using VerseX as part of their
daily lives for socialising, learning, shopping, attending events, learning?, developing and trading their personal assets and actively sharing and promoting the VerseX metaverse to the rest of the world;
Offering a wide range of opportunities for users to own assets such as land, property, shops, advertising billboards, customised vehicles and develop businesses and other earnings streams as well as plenty of places for them to spend their earnings when they want to.
A strong “fun “element for users to actively enjoy being in the VerseX metaverse, whether that is personalising their own virtual spaces, owning their dream cars or other vehicles, inviting their friends to their luxurious apartments to be hugely impressed and entertained or simply participate more gamified activities like tasks, quests and hunting “easter eggs” around the VerseX world;
Interoperable with other metaverse worlds as far as is practical, with easy on-boarding for new users from other metaverses to participate with their existing avatar and digital assets at a basic level then develop their knowledge and involvement.
The main areas within the VerseX metaverse, all following the design and operating principles above, will include:
The VX Information Hub, where people will enter the world and can see onboarding information and tutorials on what is currently happening in the various areas of the VerseX metaverse and transport themselves to their desired starting point;
The VX Mall will be a large, futuristic virtual building with a wide array of virtual stores and commercial activities covering both digital and physical products. Shops will be photo-realistic with 3D models of products and will feature video chat for sales support with the shop owner or their trained virtual employees. The Mall will be comparable in size to large, out-of-town shopping centres with around 150 shops spread over a 50,000 square metre retail space;
The VX Arena will host virtual events of all types, with capacity for up to 40,000 people for major events, from basic seating or standing through to high-specification VIP boxes plus lots of smaller areas for more intimate events;
The VX University will be a place to learn about all aspects of the Metaverse and operating within it, from basic guides on using the world through to training to set up your own metaverse-based business and accredited degrees in technology and business- related subjects;
The VX Gaming Centre will have lots of gaming opportunities suited to the target audience.
The VX apartments will provide users with the opportunity to invite their friends to watch movies, share their digital assets and show off their apartment contents to their friends.
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