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📚Education

Education is the passport to the future...

The popularity of online learning in recent years has grown massively. Lectures and seminars are no longer confined to a classroom. This is because lecturers and students have access to a wide range of digital tools, including mobile devices, virtual learning systems, online courses and digital textbooks. There is evidence that a significant amount of education is being provided online, with at least 32% of students at public institutions completing one course or more via remote education.

More and more students are choosing online education due to its flexibility in terms of time and location. Many of them, however, encounter serious challenges that prevent them from completing their courses successfully.

Virtual classroom learning will be offered by VerseX with the possibility of receiving a qualification within the metaverse.

VerseX strives to provide a more captivating learning environment for all its users, with immersive classrooms and one-to-one environments that ensure a safe learning environment. Ultimately, we believe that online learning will become a revolutionary way of learning from the comfort of your own home.

A Virtual University Campus will be built within the VerseX Metaverse that will provide access to education from a variety of schools around the world. It will be possible to integrate online university degrees into a Web3 environment where attendees will be able to interact with their classmates and professors during class. This will enhance the quality of online education and bring the online learning experience much closer to what it would be like to attend a university class in person. A very significant aspect of school is its social environment, and we are confident that our metaverse can replicate this.

Key statistics for the education sector:

  • 42% of organisations have experienced an increase in income since introducing e-learning as part of their training.

  • Online learning is the fastest-growing market in the education industry with a 900% growth rate globally since the year 2000.

  • Almost half (49%) of e-learning students said that if an online course had a VR element, it would encourage them to sign up.

  • Online learning reportedly reduces energy consumption by 90% compared to classroom learning.

  • E-learning increases information retention rates up to 60%, compared to 8-10% for traditional learning.

  • Women prefer online courses, while men prefer watching online videos.

Oxford Learning College Statistics 2022.
Digits virtual learning statistics 2022.

Problems and Solutions for Education:

In this section, we describe some of the most common problems encountered by students while completing eLearning courses. We also describe some solutions VerseX will provide to resolve these issues.

Problems with Education
  • In today's world, traditional university learning has become less attractive to students, with most courses now being available online.

  • Interactivity and social interaction are two of the most common criticisms of online learning.

  • Specialist teachers are not always available at your local university.

  • Expenses - For students who have relocated from their current cities, university fees, travel costs, and food can be very costly throughout the year.

  • Boring outdated classrooms prove to be a harder environment to engage students and remember lectures.

Benefits of Metaverse Education
  • Immersive classrooms promote greater concentration and attention.

  • The best teachers on the planet are more accessible to any student.

  • The lectures may be retrieved in the future for learning and revision if the topic is not understood.

  • Content can be reviewed and rated more easily with transparency.

  • There will be fewer reasons to charge sky-high tuition fees; Courses will be encouraged to provide value for money.

  • Metaverse learning can provide a much more interactive experience.

VerseX University:

VerseX will provide users with information about cryptocurrency and other financial markets. As well as taking courses in various fields, participants will be able to read e-books and view digital content. Through accessible online courses that are subsidised for those who have limited access to education, we wish to provide everyone with the opportunity to learn in the Metaverse. Additionally, we will hold mentoring sessions in one of the conference rooms with VerseX mentors.

The metaverse will not replace physical universities. However, the best universities will incorporate VR/AR into their courses in order to make them a better learning experience.

In order to provide users with the most value possible, we plan to partner with existing educational platforms and universities. Through more controlled environments, we can eliminate boring classroom sessions and replace them with engaging sessions that are full of personality, interactivity, and most importantly concentration.

Our plan is to offer users the following courses through the VX University:

  • GCSE and A-Level courses

  • Academic diplomas

  • BTEC courses

  • Business and healthcare courses

  • University degree courses

  • Diploma and degrees

  • Organisational training for businesses

  • Health and safety training

  • Cryptocurrency financial markets

Our current educational partners are:

Treasury provides blockchain education and venture services to its community members.

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